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DIGITAL SCULPTING

All models created in Autodesk Maya, sculpted in Zbrush, and textured in Substance Painter.
LIGHTING & RENDERING

Put together in Autodesk Maya.
*all assets and models are not mine.
MOTION CAPTURE

I was script writer, actor, in charge of cleaning up the animation and adding keyframes wherever necessary. I also was in charge of troubleshooting technical difficulties.
Put together in MotionBuilder and Unreal Engine 4.
*all assets and models are not mine.
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